RoboSub — Vertical Profiling Float
Directed a multi-disciplinary marine robotics branch at UTD, stabilizing autonomous mission control loops and designing custom simulation frameworks from scratch. This role offered immense experience in executive management, leading development sprints across diverse engineering subsets, and tracking technical milestones closely to deliver high-frequency status updates. Creatively spearheaded the engineering, construction, and deployment of a custom underwater vertical profiling float named "The Cephalonaut".
Cross-Team Leadership
Directed a 20+ member robotics project spanning Mechanical, Electrical, and Computer Science teams to synchronize engineering milestones.
Click for a metric!Faster Cross-Team Milestone Delivery
Autonomous Systems Stability
Led development of an autonomous underwater robot, cleanly integrating complex control loops, sensor fusion streams, and sub-surface mission logic.
Click for a metric!System Stability Improvement via Refactoring & Test Pipelines
From-Scratch Physics Simulation
Built native modular physics engines in Godot/GDScript to replicate marine variables like buoyancy, thrust vectors, and hydro-collisions.
Click for a metric!Reduction in Physical Prototyping and Fast Tracking Algorithms
DragonRuby Game Toolkit
Led an active production team producing structural framework engine showcasing deployments, matrix math rendering architectures, and high-speed prototypes directly under the CEO.
Official Framework Production
Led a 6-person development team engineering official sample applications and logic modules natively for the DragonRuby Game Toolkit ecosystem.
Click for a metric!Acceleration in Core Feature Iterations under CEO Amir Rajan
3D-to-2D Matrix Projection Demos
Built advanced custom rendering engines handling complex linear algebra matrix pipelines to project spatial 3D objects onto 2D coordinate viewports.
Click for a metric!Faster Mechanics Prototyping Using 0.5s Boot & Hot-Reload Engine Features
Technical Delivery Management
Managed weekly framework release sprints, technical specifications, and strict pipeline process adherence across design and gameplay nodes.
Click for a metric!On-Time Submissions Kept for Cross-Functional Gameplay Deliverables
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