Cephalonaut Float Cylinder
2025 — 2026

RoboSub — Vertical Profiling Float

Director

Directed a multi-disciplinary marine robotics branch at UTD, stabilizing autonomous mission control loops and designing custom simulation frameworks from scratch. This role offered immense experience in executive management, leading development sprints across diverse engineering subsets, and tracking technical milestones closely to deliver high-frequency status updates. Creatively spearheaded the engineering, construction, and deployment of a custom underwater vertical profiling float named "The Cephalonaut".

C++ Python Godot ClickUp

Cross-Team Leadership

Directed a 20+ member robotics project spanning Mechanical, Electrical, and Computer Science teams to synchronize engineering milestones.

Click for a metric!
30%

Faster Cross-Team Milestone Delivery

Autonomous Systems Stability

Led development of an autonomous underwater robot, cleanly integrating complex control loops, sensor fusion streams, and sub-surface mission logic.

Click for a metric!
45%

System Stability Improvement via Refactoring & Test Pipelines

From-Scratch Physics Simulation

Built native modular physics engines in Godot/GDScript to replicate marine variables like buoyancy, thrust vectors, and hydro-collisions.

Click for a metric!
90%

Reduction in Physical Prototyping and Fast Tracking Algorithms

2025 Fall

DragonRuby Game Toolkit

Team Lead

Led an active production team producing structural framework engine showcasing deployments, matrix math rendering architectures, and high-speed prototypes directly under the CEO.

DragonRuby Ruby Matrix Math Low-Level Rendering

Official Framework Production

Led a 6-person development team engineering official sample applications and logic modules natively for the DragonRuby Game Toolkit ecosystem.

Click for a metric!
40%

Acceleration in Core Feature Iterations under CEO Amir Rajan

3D-to-2D Matrix Projection Demos

Built advanced custom rendering engines handling complex linear algebra matrix pipelines to project spatial 3D objects onto 2D coordinate viewports.

Click for a metric!
10×

Faster Mechanics Prototyping Using 0.5s Boot & Hot-Reload Engine Features

Technical Delivery Management

Managed weekly framework release sprints, technical specifications, and strict pipeline process adherence across design and gameplay nodes.

Click for a metric!
100%

On-Time Submissions Kept for Cross-Functional Gameplay Deliverables

🌌

Your Company Belongs Here

Let's join forces to build high-performance software architectures, fluid interactive systems, or custom mathematical engine simulations.

Initialize Connection ⚓